My first venture set out to fuse internet-driven interactivity with kinetic graphics. Energised by the spectacle of early 2000s visual effects—and worlds I loved in various video games and movies, we produced vibrant site animations and in-browser mini-games that channelled that same cinematic flair.
Work covered interactive portfolio sites, prototype video-games, and immersive retail showcases built in 3D. I handled concept art, modelling, animation, and front-end build pipelines, giving clients story-centred touchpoints. Although many found the Latin name a bit troublesome to pronounce (saam·nee·uhm), the venture became a proving ground—honing the craft that set the basis for my digital career.
I still draw on lessons from that phase: fearless curiosity, a habit of weaving cinematic drama into digital spaces, and weaving stories together that lead users and businesses to their desired outcomes.
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